Emotiv
EMOTIV is a bioinformatics company advancing understanding of the human brain using electroencephalography (EEG). Their mission is to empower individuals to understand their own brain and accelerate brain research globally.
Their technology falls under the umbrella of BCIs (Brain Computer Interface) also referred to as MMI (Mind Machine Interface), DNI (Direct Neural Interface), BMI (Brain Machine Interface) and aims to track cognitive performance, monitor emotions, and control both virtual and physical objects via machine learning of trained mental commands.
Applications for the EMOTIV technology and interface span an amazing variety of potential industries and applications – from gaming to interactive television, everyday computer interactions, hands-free control system, smart adaptive environments, art, accessibility design, market research, psychology, learning, medicine, robotics, automotive, transport safety, defense and security.
C2Care
C2Care is a company collaborating with a scientific committee and many University Hospital Centers to design therapeutic software based on virtual reality. C2Care has been able to develop different software:
Dessintey
Dessintey is a company developing intensive rehabilitation technologies to support patients in their rehabilitation care pathways following a stroke, amputation or to relieve patients suffering from Complex Regional Pain Syndrome. These technological solutions aim to increase, diversify and personalize their daily workload from the entrance into the rehabilitation facility (neurological and orthopaedic) until they return home. Dessintey relies on the latest scientific advances in neuroscience and a close relationship with therapists to offer simple and efficient technologies.
For these paralysed or painful patients, there is an inconsistency between movement control and visual, and sensory, feedback: it is very difficult to relearn a movement with permanently negative feedback, synonymous with failure. The IVS3 system (Intensive Visual Stimulation) replaces the image of the paralyzed arm with a positive image of movement created from the valid arm. By restoring coherence between what the patient wants to do and what he perceives, this flow of illusions promotes relearning and motor recovery.